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The organization is sloping up Project Tango, its innovation for 3D-detecting cell phones and tablets, and would like to in the long run make the innovation “pervasive,” as indicated by another report in Bloomberg.
That arrangement is basically revolved around indoor mapping and virtual reality, as per the report, which is on line with what we’ve already found out about Tango. Venture Tango, on the off chance that you remember, uses a mix of PC vision and movement sensors to make 3D encounters on cell phones and tablets. Notwithstanding the accelerometer, gyrator and camera that most cell phones are furnished with, Project Tango gadgets accompany extra sensors that empower them to better track profundity and movement.
Fluper saw an early demo of Project Tango’s indoor route encounter prior this year with Lenovo. (Lenovo has joined forces with Google on the equipment side to make the cell phones and tablets that can utilize Tango’s innovation.)
Be that as it may, Google’s arrangements are clearly much greater than simply mapping out indoor spaces like historical centers and shopping centers. The organization purportedly needs to influence Tango to outline indoor spaces the same way Google has mapped open air ones with Google Maps.
In any case, mapping isn’t the main use case Google has as a top priority for Tango. The innovation is additionally prone to be an enormous component in Google’s arrangements for virtual reality. As we’ve already noticed, the particular sensors on Project Tango gadgets could undoubtedly empower diversion engineers to make considerably more immersive encounters than the they could on run of the mill cell phones and tablets. Prior reports have additionally recommended Google is taking a shot at a standalone VR headset, separate from Cardboard.
There are different signs Google is inspiring nearer to turning Tango out of its exploratory stage. As Bloomberg focuses out, there are four sessions (counting one on VR gaming) committed to Project Tango on the timetable for one week from now’s I/O designer gathering (there was one in 2015).
Fortunately, that implies we don’t have any longer to hold up to hear more about Google’s vision for Project Tango. Fluper will report live from Google I/O one week from now so stay tuned for more overhauls.
Google’s Tango project introduced depth-sensing cameras and sensors in smartphones, enabling real-time 3D mapping of physical environments. This technology allowed devices to understand space, depth, and motion, paving the way for AR applications in navigation, gaming, and interior design.
Unlike traditional AR experiences that rely solely on camera overlays, Tango’s technology aimed for a deeper level of immersion. By understanding real-world dimensions, the platform enabled accurate object placement, realistic interactions, and spatial awareness in AR applications.
To implement Tango, Google collaborated with leading smartphone manufacturers like Lenovo and ASUS. Devices like the Lenovo Phab 2 Pro and ASUS Zenfone AR were the first to feature Tango’s depth-sensing technology, showcasing its potential in consumer electronics.
One of the major applications of Project Tango was indoor navigation. Unlike GPS, which works well outdoors but struggles indoors, Tango’s 3D mapping capabilities allowed users to navigate malls, museums, airports, and complex indoor spaces with high accuracy.
Google saw Tango as a game-changer for the gaming industry. By enabling devices to understand real-world environments, developers could create interactive AR games where virtual objects seamlessly integrated with physical surroundings. This was a precursor to AR-based gaming phenomena like Pokémon GO.
Tango’s 3D scanning capabilities were particularly useful in architecture and interior design. Professionals could scan and measure rooms instantly, visualize furniture placement, and generate real-time 3D models of spaces—all with just a smartphone.
Google envisioned Tango as an educational tool for immersive learning. The technology allowed students to explore virtual museums, 3D models of historical sites, and interactive scientific simulations, enhancing learning experiences with AR-powered visualizations.
With Tango, Google aimed to revolutionize e-commerce and retail by allowing customers to preview furniture, clothes, and other products in their real-world environment before making a purchase. This technology later evolved into AR shopping experiences on platforms like Google Lens and Shopify.
While Project Tango introduced groundbreaking AR capabilities, it required specialized hardware (depth sensors and cameras), limiting its adoption. In 2017, Google shifted its focus to ARCore, a software-based AR platform that brought similar AR features to all Android devices without requiring extra sensors.
Even though Google discontinued Project Tango in favor of ARCore, its legacy remains influential. Tango paved the way for depth-sensing AR experiences, spatial computing, and AI-driven object recognition, inspiring modern AR applications in smartphones, smart glasses, and metaverse technologies.
Google’s Tango Project was a visionary initiative that played a crucial role in shaping the future of augmented reality and spatial computing. While it was eventually replaced by ARCore, its innovations in depth sensing, indoor navigation, and AR gaming continue to impact today’s AR development. Google’s big plans for AR are far from over, and with advancements in AI, machine learning, and computer vision, we can expect even more groundbreaking innovations in the future.
Author
Anshul Sharma is the visionary CEO of Fluper, the leading mobile app development company known for its innovative solutions and cutting-edge mobile applications. With a relentless drive for excellence and a deep understanding of the tech industry, Anshul leads Fluper with a focus on delivering value-driven products that transform businesses. Under his leadership, Fluper has become synonymous with quality, reliability, and innovation in the digital space.
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